In-game system guide
Lord of Mysteries: Raising Your DPS Fast in Week One
A week in, the raid is open and everyone is suddenly measuring their damage per second. Most of the gap is not skill — it is a handful of slots left on the wrong pick. Here is what to check, in the order worth checking it.
Why Everyone Is Suddenly DPS-Anxious
One week after launch the new raid opened, bringing the first raid-only outfit with it — «Pale Echo» (白发「苍白余韵」) — and with it a wave of players worrying their damage is not good enough.
If you are worried about clearing it, there is no harm in going a day later. The urgent thing is simply to check your setup for mistakes — gear, marionettes, Connections.
Quick Setup Checklist
| Slot | Take | When |
|---|---|---|
| Deployed marionettes | Anything carrying Damage Amplification (伤害加深) | Take it even if your rating drops — the return is far higher |
| Marionette skill | Any PvE-oriented skill | Whatever you have; the specific one matters little |
| Offensive Sealed Artifact | Squirming Hunger (蠕动的饥饿) | You have a crit ring |
| Offensive Sealed Artifact | Lucky Clover (幸运草) | You do not — it adds some crit instead |
| Defensive Sealed Artifact | Proof of Glory (荣耀之证), the “crown” | Always — it cuts the odds of dying outright in a raid |
| Specialised Sealed Artifact | Crimson Moon Crown (深红月冕) | Always |
| Beyonder Substances | The highest level you have | Fuse properly and one or two 4-stars are normal by now |
| Connection to level (PvE) | Forsi (佛尔思) | PvE focus |
| Connection to level (PvP) | Dunn (邓恩) | PvP focus |
Each row is explained below.
Marionettes: One Affix Decides It
Marionettes roll a lot of stats and the screen looks fiddly, but for damage there is really only one thing to look for: Damage Amplification (伤害加深). Treat it as the T0 affix.
Any marionette carrying Damage Amplification is worth deploying — Healing Knight, Mutated Hound, Little Star Worm and others all qualify. Your displayed rating may go down when you swap one in, and that is fine: the actual return is far higher than the rating suggests.
For the marionette skill slot, any PvE-oriented skill will do. Slot whatever you have.
The full stat and skill list for all 28 marionettes is in the Marionette system guide.
Sealed Artifacts: Three Slots, Three Answers
Offensive slot, if you have a crit ring: take Squirming Hunger (蠕动的饥饿).
If you do not have one: take Lucky Clover (幸运草) instead — it adds some crit, which comes out better overall.
Defensive slot: take the crown — Proof of Glory (荣耀之证), whose icon is the gold crown players name it after. It cuts the odds of dying outright mid-raid.
Specialised slot: take Crimson Moon Crown (深红月冕).
Powers, drawbacks and unlock routes for the Day 1 artifacts are covered in the Sealed Artifacts guide.
Beyonder Substances: Level Beats Everything
For substances the rule is blunt — the higher the level, the better. Follow a sensible fusion route and having one or two 4-stars by now is normal, not lucky.
The fusion odds, the affix grades and the routes worth running are in the Beyonder Substances guide.
Connections: Open the Collection, Then Focus
Get the whole Connection collection unlocked as soon as you can, using the two Wishes a week to fill it out faster.
After that, point your resources at one character rather than spreading them: Forsi (佛尔思) if you play PvE, Dunn (邓恩) if you play PvP.
Draw rules, bond groups and every rank of all thirteen Connections are in the Connections guide.
Then Just Do the Week
Finish the main story, the original-novel line and the side quests. Take part in the weekly raid and the running events. Wear whatever gear the game flags as an upgrade and fine-tune later. Do that and you will be at the DPS level most players are sitting at, without doing anything clever.
Before You Use These Picks
This reflects the game one week into China Open Beta, with the first raid newly open. Artifact and marionette picks are balance-patch sensitive, and the specialised artifact slot in particular is new — expect the recommended pick there to move as more options unlock. The Damage Amplification rule is a rule of thumb for getting a workable setup quickly, not a claim that it beats every alternative at every gear level.